Yasuo vs Heimerdinger

Yasuo
vs
60.1%

over 281 games

Heimerdinger

Favorable matchup

Heavy AP damageHeavy pokeHeavy CCSplit push

Build vs Heimerdinger

Build adapted to this matchup

Recommended items for Yasuo: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, Berserker's Greaves, Death's Dance, Kraken Slayer, Lord Dominik's Regards, Stormrazor.

Starting items

Doran's Bow
Health Potion
x2

Core build

Blade of The Ruined King
1
Immortal Shieldbow
2
Infinity Edge
3

Standard

Berserker's Greaves
4AS
Death's Dance
5

Summoner spells

ExhaustFlash52%
FlashDot38%

Anti CC

Mercury's Treads
4vs CC

Other options

Death's Dance
Kraken Slayer
Lord Dominik's Regards
Stormrazor
Wit's End
B. F. Sword
Guardian Angel
Bloodthirster
Phantom Dancer
Mortal Reminder
Mercurial Scimitar
Kaenic Rookern
Quicksilver Sash
Executioner's Calling
Jak'Sho, The Protean
Maw of Malmortius
Randuin's Omen
Voltaic Cyclosword
44.7% WR38 games
PrecisionPrecision
Lethal TempoLethal Tempo
Absorb LifeAbsorb Life
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
Second WindSecond Wind
OvergrowthOvergrowth
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Heimerdinger's abilities

Passive, spells and ultimate

Hextech Affinity (P)

Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.

Cooldowns

Cooldowns by spell rank

LevelQWER
31s11s11s–
61s11s11s1m40
91s10s11s1m40
111s9s11s1m25
161s7s11s1m10
181s7s11s1m10

Playing as Yasuo

Tips to maximize your impact

  1. Charge your whirlwind on minions

    Hit twice with Steel Tempest (Q), on minions if needed, to charge the whirlwind. Cast it during Sweeping Blade (E): the strike becomes a circle.

  2. Move to charge your shield

    Keep moving before taking a trade: Way of the Wanderer (passive) builds your shield while you move, and it triggers on the first hit you take.

  3. Dash from minion to minion

    Chain Sweeping Blade (E) on different targets to reposition or dodge: each target has its own cooldown, so the spell comes back almost instantly.

  4. Save Wind Wall for what matters

    Save Wind Wall (W) for a projectile that decides the teamfight, like Jinx's ult, rather than for poke: it blocks for 4 seconds, on a 25 to 17 second cooldown.

  5. Use your allies' knock-ups

    Watch for your allies' knock-ups: Last Breath (R) can be cast on any airborne champion, whether the knock-up comes from your whirlwind or Malphite's ult.

Playing against Heimerdinger

How to counter and exploit weaknesses

  1. Destroy his turrets first

    Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.

  2. Dodge the center of his grenade

    Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.

  3. All-in after his grenade

    Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.

  4. Pull him away from his turrets

    Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.

  5. Back off from his giant turret

    Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.

Patch 16.21.1