Yasuo vs Vel'Koz

Yasuo
vs
Not enough games
Vel'Koz
Heavy pokeHeavy AP damageHigh burstSustained DPS

Build vs Vel'Koz

The champion's reference build, for lack of enough games in this matchup

Recommended items for Yasuo: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, Berserker's Greaves, Stormrazor, Guardian Angel, Kraken Slayer, Mercurial Scimitar.

Starting items

Doran's Bow
Health Potion
x2

Core build

Blade of The Ruined King
1
Immortal Shieldbow
2
Infinity Edge
3

Standard

Berserker's Greaves
4AS
Stormrazor
5

Summoner spells

ExhaustFlash68%
FlashDot23%

Anti CC

Mercury's Treads
4vs CC

Other options

Stormrazor
Guardian Angel
Kraken Slayer
Mercurial Scimitar
Lord Dominik's Regards
Death's Dance
B. F. Sword
Bloodthirster
Phantom Dancer
Wit's End
PrecisionPrecision
Lethal TempoLethal Tempo
Absorb LifeAbsorb Life
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
Second WindSecond Wind
OvergrowthOvergrowth
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Vel'Koz's abilities

Passive, spells and ultimate

Organic Deconstruction (P)

Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.

Cooldowns

Cooldowns by spell rank

LevelQWER
37s1.5s12s–
67s1.5s12s1m40
97s1.5s12s1m40
117s1.5s12s1m30
167s1.5s11s1m20
187s1.5s10s1m20

Playing as Yasuo

Tips to maximize your impact

  1. Charge your whirlwind on minions

    Hit twice with Steel Tempest (Q), on minions if needed, to charge the whirlwind. Cast it during Sweeping Blade (E): the strike becomes a circle.

  2. Move to charge your shield

    Keep moving before taking a trade: Way of the Wanderer (passive) builds your shield while you move, and it triggers on the first hit you take.

  3. Dash from minion to minion

    Chain Sweeping Blade (E) on different targets to reposition or dodge: each target has its own cooldown, so the spell comes back almost instantly.

  4. Save Wind Wall for what matters

    Save Wind Wall (W) for a projectile that decides the teamfight, like Jinx's ult, rather than for poke: it blocks for 4 seconds, on a 25 to 17 second cooldown.

  5. Use your allies' knock-ups

    Watch for your allies' knock-ups: Last Breath (R) can be cast on any airborne champion, whether the knock-up comes from your whirlwind or Malphite's ult.

Playing against Vel'Koz

How to counter and exploit weaknesses

  1. Watch both branches of his plasma

    Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.

  2. Back off before the third stack

    Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.

  3. Engage after Tectonic Disruption

    If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.

  4. Interrupt his ray

    If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.

Patch 16.21.1