Yasuo vs Vex

Yasuo
vs
Not enough games
Vex
Heavy AP damageHigh burstHeavy CCCountered by spell shield

Build vs Vex

The champion's reference build, for lack of enough games in this matchup

Recommended items for Yasuo: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, Berserker's Greaves, Death's Dance, B. F. Sword, Kraken Slayer, Wit's End.

Starting items

Doran's Bow
Health Potion
x2

Core build

Blade of The Ruined King
1
Immortal Shieldbow
2
Infinity Edge
3

Standard

Berserker's Greaves
4AS
Death's Dance
5

Summoner spells

ExhaustFlash54%
FlashDot39%

Anti CC

Mercury's Treads
4vs CC

Other options

Death's Dance
B. F. Sword
Kraken Slayer
Wit's End
Lord Dominik's Regards
Guardian Angel
Bloodthirster
Phantom Dancer
PrecisionPrecision
Lethal TempoLethal Tempo
Absorb LifeAbsorb Life
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
Second WindSecond Wind
OvergrowthOvergrowth
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Vex's abilities

Passive, spells and ultimate

Doom 'n Gloom (P)

Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s16s12s–
66s16s12s2m20
94s15s12s2m20
114s14s12s2m
164s12s12s1m40
184s12s12s1m40

Playing as Yasuo

Tips to maximize your impact

  1. Charge your whirlwind on minions

    Hit twice with Steel Tempest (Q), on minions if needed, to charge the whirlwind. Cast it during Sweeping Blade (E): the strike becomes a circle.

  2. Move to charge your shield

    Keep moving before taking a trade: Way of the Wanderer (passive) builds your shield while you move, and it triggers on the first hit you take.

  3. Dash from minion to minion

    Chain Sweeping Blade (E) on different targets to reposition or dodge: each target has its own cooldown, so the spell comes back almost instantly.

  4. Save Wind Wall for what matters

    Save Wind Wall (W) for a projectile that decides the teamfight, like Jinx's ult, rather than for poke: it blocks for 4 seconds, on a 25 to 17 second cooldown.

  5. Use your allies' knock-ups

    Watch for your allies' knock-ups: Last Breath (R) can be cast on any airborne champion, whether the knock-up comes from your whirlwind or Malphite's ult.

Playing against Vex

How to counter and exploit weaknesses

  1. Dodge her mist early

    Get out of the line of Mistral Bolt (Q) early: after a short delay, the mist narrows but speeds up.

  2. No dashes near her

    If you have a dash, avoid using it near her: it marks you with Gloom, and if Doom 'n Gloom (passive) is ready, her next spell interrupts it and fears you.

  3. Trade after her fear

    Start a trade right after she fears someone: her next spell empowered by Doom 'n Gloom (passive) then takes a while to come back.

  4. Dodge her Shadow

    Get out of the path of Shadow Surge (R): Vex can only dash to the first champion hit by Shadow.

Patch 16.21.1