Ziggs vs Orianna
Hard matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Orianna
Build adapted to this matchup
Recommended items for Ziggs: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Liandry's Torment, Dark Seal, Blackfire Torch.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Orianna's abilities
Passive, spells and ultimate
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 7s | 9s | – |
| 6 | 5s | 7s | 9s | 1m50 |
| 9 | 3s | 7s | 9s | 1m50 |
| 11 | 3s | 7s | 9s | 1m35 |
| 16 | 3s | 7s | 9s | 1m20 |
| 18 | 3s | 7s | 9s | 1m20 |
Playing as Ziggs
Tips to maximize your impact
- Poke with Bouncing Bomb
Poke with Bouncing Bomb (Q): its cooldown drops from 6 to 4 seconds, and a target slowed by Hexplosive Minefield (E) has a hard time dodging it.
- Launch yourself with your charge
Cast Satchel Charge (W) at your feet to escape or chase, even over a wall: the blast knocks you away without damaging you, and knocks back nearby enemies too.
- Join distant fights with your ult
Cast Mega Inferno Bomb (R) on a distant fight or a fleeing target: it reaches 5000 range, and the center of the blast deals more damage than the edge.
- Finish towers with your charge
Siege towers from range, then cast Satchel Charge (W) on a tower that's almost down: below a health threshold, it's destroyed instantly.
Playing against Orianna
How to counter and exploit weaknesses
- Stay out of her ball's line
Don't stand in the path of her ball, because Command: Attack (Q) damages every enemy it passes through before stopping.
- Target her when her ball is far
If you can engage, target Orianna when her ball is far from her: her spells come from the ball, and she has no dash.
- Don't group near her ball
In teamfights, don't stay grouped with your allies near her ball, because Command: Shockwave (R) pulls every nearby enemy toward it.
- Watch the ally carrying her ball
Back off when her ball is attached to an ally diving your team: Command: Shockwave (R) will then come from them.
Other Ziggs matchups
Patch 16.21.1