Mel vs Fizz

Mel
vs
41.9%

over 1142 games

Fizz

Hard matchup

Heavy AP damageCountered by stasisHigh burstDive threat

Build vs Fizz

Build adapted to this matchup

Recommended items for Mel: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Blackfire Torch, Dark Seal, Hextech Rocketbelt.

Starting items

Doran's Ring
Health Potion
x2

Core build

Luden's Echo
1
Shadowflame
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Rabadon's Deathcap
5

Summoner spells

FlashTeleport74%
FlashBarrier10%

Anti CC

Mercury's Treads
4vs CC

Other options

Rabadon's Deathcap
Blackfire Torch
Dark Seal
Hextech Rocketbelt
Liandry's Torment
Stormsurge
Seeker's Armguard
Void Staff
Banshee's Veil
Seraph's Embrace
Mejai's Soulstealer
Cryptbloom
Oblivion Orb
Cosmic Drive
Morellonomicon
Horizon Focus
Tear of the Goddess
Lich Bane
Kaenic Rookern
Imperial Mandate
Bloodletter's Curse
49.1% WR273 games
SorcerySorcery
Arcane CometArcane Comet
Manaflow BandManaflow Band
TranscendenceTranscendence
ScorchScorch
PrecisionPrecision
Presence of MindPresence of Mind
Coup de GraceCoup de Grace
Ability HasteAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Fizz's abilities

Passive, spells and ultimate

Nimble Fighter (P)

Fizz can move through units and takes a flat amount of reduced damage from all sources

Cooldowns

Cooldowns by spell rank

LevelQWER
38s7s16s–
67s7s16s2m
96s6s16s2m
116s5s16s1m40
166s3s12s1m20
186s3s8s1m20

Playing as Mel

Tips to maximize your impact

  1. Poke from range with your volley

    Stay back and poke with Radiant Volley (Q): its projectiles explode in an area up to 950 range, and each hit applies Overwhelm.

  2. An auto after each spell

    Land an auto after each spell: Searing Brilliance (passive) adds three projectiles to it per spell cast, and enough Overwhelm executes the target.

  3. Reflect their projectiles

    Save Rebuttal (W) for a dangerous projectile: the barrier sends it back to its caster, and you gain a shield and move speed.

  4. Land your snare dead center

    Hit your target head-on with Solar Snare (E): only the core of the orb roots, the aura around it just slows and damages.

  5. Finish from range with your R

    Cast Golden Eclipse (R) to finish from range: it hits every enemy marked by Overwhelm, wherever they are, harder with each stack.

Playing against Fizz

How to counter and exploit weaknesses

  1. Play hard without his E

    Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.

  2. Back off when his trident glows

    Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.

  3. Dodge his fish

    Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.

  4. Move away if the fish has you

    If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.

Patch 16.21.1