Quinn vs Teemo

Quinn
vs
50.0%

over 92 games

Teemo

Skill matchup

Heavy AP damageHeavy pokeHigh burstSustained DPS

Build vs Teemo

Build adapted to this matchup

Recommended items for Quinn: Profane Hydra, Edge of Night, The Collector, Boots of Swiftness, Lord Dominik's Regards, Infinity Edge, B. F. Sword, Kraken Slayer.

Starting items

Doran's Blade
Health Potion

Core build

Profane Hydra
1
Edge of Night
2
The Collector
3

Standard

Boots of Swiftness
4vs Slow
Lord Dominik's Regards
5

Summoner spells

FlashDot94%
FlashTeleport3%

Anti CC

Mercury's Treads
4vs CC

Other options

Lord Dominik's Regards
Infinity Edge
B. F. Sword
Kraken Slayer
Serrated Dirk
Mortal Reminder
Bloodthirster
Stormrazor
Maw of Malmortius
Hubris
Immortal Shieldbow
Guardian Angel
Serpent's Fang
Yun Tal Wildarrows
Mercurial Scimitar
Youmuu's Ghostblade
Blade of The Ruined King
Phantom Dancer
30.8% WR13 games
DominationDomination
ElectrocuteElectrocute
Sudden ImpactSudden Impact
Grisly MementosGrisly Mementos
Treasure HunterTreasure Hunter
SorcerySorcery
Absolute FocusAbsolute Focus
Gathering StormGathering Storm
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Teemo's abilities

Passive, spells and ultimate

Guerrilla Warfare (P)

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
37s14s0s–
67s14s0s0.25s
97s14s0s0.25s
117s14s0s0.25s
167s14s0s0.25s
187s14s0s0.25s

Playing as Quinn

Tips to maximize your impact

  1. Vault off the melee charging you

    Cast Vault (E) on the melee champion charging you: you leap back after the hit, and your target is slowed and marked by Harrier (passive).

  2. Auto every marked target

    Auto every target marked by Harrier (passive): your first auto on them deals bonus damage, and Heightened Senses (W) then gives you speed.

  3. Trade from range against melee

    Against a melee champion, trade from range: Blinding Assault (Q) marks them with Harrier and reduces their vision before your empowered auto.

  4. Roam with your R

    Roam with Behind Enemy Lines (R): after a 2-second channel, you gain a lot of speed, and an auto or a spell ends the flight with an area attack.

Playing against Teemo

How to counter and exploit weaknesses

  1. Only close in for a real trade

    Only get close to him to start a real trade: each Teemo auto poisons you with Toxic Shot (E), and the poison keeps ticking while you back off.

  2. Trade after his dart

    If you rely on autos, start your trade right after Blinding Dart (Q): he has nothing left to blind you with during its 7-second cooldown.

  3. Reveal his mushrooms

    Before a dragon or Baron, move in with an Oracle Lens or a Control Ward: they reveal the Noxious Trap (R) mushrooms, which otherwise stay stealthed for minutes.

  4. Call your jungler when he steps up

    Ask for a gank when he steps up in your lane: Teemo has no dash, and only the Move Quick (W) sprint helps him escape.

Patch 16.21.1