Rell vs Milio
Skill matchup
Build vs Milio
Build adapted to this matchup
Recommended items for Rell: Zeke's Convergence, Locket of the Iron Solari, Knight's Vow, Plated Steelcaps, Celestial Opposition, Solstice Sleigh, Bramble Vest, Thornmail.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Milio's abilities
Passive, spells and ultimate
Milio's abilities enchant allies on touch, making their next damage deal a burst of extra damage and burn the target.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 29s | 0.5s | – |
| 6 | 10s | 29s | 0.5s | 2m40 |
| 9 | 10s | 27s | 0.5s | 2m40 |
| 11 | 10s | 25s | 0.5s | 2m25 |
| 16 | 10s | 21s | 0.5s | 2m10 |
| 18 | 10s | 21s | 0.5s | 2m10 |
Playing as Rell
Tips to maximize your impact
- Crash down from your mount
Engage with Ferromancy: Crash Down (W), which knocks enemies into the air where you land and shields you until you remount.
- Shattering Strike on a shield
Save Shattering Strike (Q) for a shielded target: the strike breaks all their shields and stuns every unit in the line.
- Pull, then crash down
Cast Magnet Storm (R) in the middle of them, then Ferromancy: Crash Down (W) on top of them, so the enemies you just pulled in take a knock-up.
- Charge with the ally who engages
Cast Full Tilt (E) on the ally engaging with you: you both gain move speed, doubled toward enemies, and your next auto explodes.
Playing against Milio
How to counter and exploit weaknesses
- Dodge his fireball
Dodge Ultra Mega Fire Kick (Q): it knocks you back, then explodes behind you and slows you.
- Back off when the campfire's up
Back off when Cozy Campfire (W) follows his carry: they gain attack range and restore health over time.
- Save a CC for after his R
If your team has several CC spells, save one for after Breath of Life (R): it cleanses disabling and immobilizing CC from his nearby allies.
- Go for Milio first
If you can reach him, go for Milio first, especially away from his allies: he has no dash or leap, and without him, his carry loses shields, heals and range.
Other Rell matchups
Patch 16.21.1