Udyr vs Volibear
Skill matchup
Build vs Volibear
The champion's reference build, for lack of enough games in this matchup
Recommended items for Udyr: Tear of the Goddess, Liandry's Torment, Fimbulwinter, Boots of Swiftness, Spirit Visage, Malignance, Oblivion Orb, Trinity Force.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Volibear's abilities
Passive, spells and ultimate
Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 5s | 16s | – |
| 6 | 11s | 5s | 16s | 2m40 |
| 9 | 10s | 5s | 16s | 2m40 |
| 11 | 10s | 5s | 16s | 2m15 |
| 16 | 10s | 5s | 16s | 1m50 |
| 18 | 10s | 5s | 16s | 1m50 |
Playing as Udyr
Tips to maximize your impact
- Swap stances between your autos
Swap stances every two autos: after each spell, Bridge Between (passive) gives attack speed to your next two attacks.
- Iron Mantle when you take damage
Switch to Iron Mantle (W) when you're taking damage: you gain a shield, and your next two autos heal you. Once awakened, it also heals you over time.
- Stun one target after another
In Blazing Stampede (E), each auto makes you dash to your target and stuns them. Switch targets to stun several: the same target can't be stunned again for a while.
- Awaken your Stampede to engage
To engage into a team full of CC, awaken Blazing Stampede (E) by recasting it: you become immune to immobilizing effects and gain move speed.
- Run at them in your storm
Cast Wingborne Storm (R) while running at the enemies: every second, it damages and slows everyone around you.
Playing against Volibear
How to counter and exploit weaknesses
- Short trades
Take short trades: his second Frenzied Maul (W) on the same target hits harder and heals him based on his missing health.
- Cut his charge short with CC
If you have CC, use it while he charges with Thundering Smash (Q): his stunning hit is canceled, but the spell comes back right away.
- Back off after his Thundering Smash
After his Thundering Smash (Q), keep your distance: until its 12 to 10 second cooldown is over, only Stormbringer (R) can bring him back onto you in one go.
- Don't count on your tower
Once he hits level 6, don't count on your tower when he dives: Stormbringer (R) disables it for a few seconds on landing.
Patch 16.21.1