Matchup

Sion
Sion
63%
37%

vs

55.3%

over 2237 games

Jayce
Jayce
73%
27%
Heavy AD damageHeavy pokeHigh burstSustained DPS

Favorable matchup

Build vs Jayce

Build adapted to this matchup

Starting items

Doran's Shield
Health Potion

Core build

Unending Despair
1vs AD
Hollow Radiance
2vs AP
Jak'Sho, The Protean
3vs Hybride

Standard

Boots of Swiftness
4vs Slow
Sunfire Aegis
5vs AD

Summoner spells

41292%
4144%

Anti AD

Plated Steelcaps
4vs AD
Sunfire Aegis
5vs AD
Randuin's Omen
vs AD
Frozen Heart
vs AD
Dead Man's Plate
vs AD
Iceborn Gauntlet
vs AD
Knight's Vow
vs AD

Anti Heal

Thornmail
6vs Hybride

Anti AP

Mercury's Treads
4vs CC
Kaenic Rookern
5vs AP
Spirit Visage
vs AP
Force of Nature
vs AP

Anti Tank

Youmuu's Ghostblade
5vs Tank
The Collector
vs Tank
Axiom Arc
vs Tank
Voltaic Cyclosword
vs Tank
Lord Dominik's Regards
vs Tank
Bastionbreaker
vs Tank

DPS

Titanic Hydra
Bruiser
Hullbreaker
Bruiser
Sundered Sky
Bruiser
Liandry's Torment
Mage tank

Other options

Heartsteel
Survival
Overlord's Bloodmail
HP
Protoplasm Harness
Survival
Warmog's Armor
Survival
Zeke's Convergence
Tank
84.4% WR32 games
ResolveResolve
Grasp of the UndyingGrasp of the Undying
DemolishDemolish
ConditioningConditioning
OvergrowthOvergrowth
InspirationInspiration
Cash BackCash Back
Approach VelocityApproach Velocity
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
SionSion
JayceJayce
Passive
Favorable
Favorable

Jayce's abilities

Passive, spells and ultimate

Hextech Capacitor (P)

When Jayce swaps weapons he gains Move Speed for a short duration.

Cooldowns

Cooldowns by spell rank

LevelQWER
316s10s20s
612s10s20s6s
98s10s20s6s
118s10s20s6s
168s10s16s6s
188s10s12s6s

Playing against Jayce

How to counter and exploit weaknesses

1

Dodge his accelerated Q (through the gate): it's his only real poke and it hurts a lot.

2

Jayce scales poorly compared to most top laners — if you survive his laning phase, you'll be more useful in the late game.

3

In melee form, he's vulnerable to poke — force him to stay in melee with engages.

4

His melee E (knockback) can only be used once per switch — once he uses it, he loses his disengage.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026