Sion vs Sett
Skill matchup
Build vs Sett
Build adapted to this matchup
Recommended items for Sion: Sunfire Aegis, Unending Despair, Titanic Hydra, Plated Steelcaps, Heartsteel, Thornmail, Jak'Sho, The Protean, Bramble Vest.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Sett's abilities
Passive, spells and ultimate
Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 18s | 16s | – |
| 6 | 7s | 18s | 16s | 2m |
| 9 | 5s | 16.5s | 16s | 2m |
| 11 | 5s | 15s | 16s | 1m40 |
| 16 | 5s | 12s | 13s | 1m20 |
| 18 | 5s | 12s | 10s | 1m20 |
Playing as Sion
Tips to maximize your impact
- Last-hit everything for max health
Last-hit minions and monsters for Soul Furnace (W): each kill permanently gives you max health, more on champions, large minions and large monsters.
- Slow before your Smash
Slow your target with Roar of the Slayer (E) before charging Decimating Smash (Q): they're less likely to get out of the area.
- Charge your Smash for at least 1 second
Charge Decimating Smash (Q) for at least 1 second: below that, the hit only slows, and beyond it, the knock-up and stun last longer the more you charge.
- Keep hitting after you die
After you die, hit the nearest champion: during Glory in Death (passive), your autos are much faster, heal you and deal damage based on their max health.
- Engage or roam from far away
Cast Unstoppable Onslaught (R) from far away to engage or roam: unstoppable for 8 seconds, you stun longer and hit harder after a long charge.
Playing against Sett
How to counter and exploit weaknesses
- Leave the center of his punch
Get out of the center of Haymaker (W): it deals true damage there, and the sides only deal physical damage.
- Keep your distance after Knuckle Down
Keep your distance once Knuckle Down (Q) is used: he has no dash, and it's this spell that speeds him toward you.
- No big trade you can't finish
Don't take a big trade unless you can finish it: Haymaker (W) stores part of the damage he takes as Grit, for a stronger shield and punch.
- Don't group behind your tank
Don't stay grouped behind your tank: The Show Stopper (R) can slam them onto you, and the damage depends on their bonus health.
Other Sion matchups
Patch 16.21.1